CGI

Torogips, Spain by James Whitaker

Torogips office by Whitaker Studio

Over the last year we’ve been designing a small office building to accompany a new gypsum factory in Spain. Our building will house the changing rooms, laboratory, office and dining room. The inside of a gypsum factory can be a relatively dark and dusty place and so our main objective has been to create a light filled, airy alternative to that. Working with a very modest budget we have concentrated on drawing northern light into all the spaces to ensure that there is a good quality of light throughout the day.

The material palette will be very simple, with painted concrete block for the walls, expanded metal mesh shutters over the windows and a polished concrete floor internally. On the roof we plan to use Cumella Ceramic tiles. The colours aren’t yet confirmed, but I’m inclined to be bold and go for the pattern shown…

Construction will hopefully start this autumn.

Torogips Roof by Whitaker Studio
Torogips roof by Whitaker Studio
Torogips hall by Whitaker Studio
Torogips hall by Whitaker Studio

The Anywhere House by James Whitaker

The Anywhere House by Whitaker Studio

Following the publicity whirlwind that engulfed Joshua Tree in the autumn of 2017 we started receiving enquiries about whether the house could be reproduced en masse, or whether we had a design that could be purchased off the shelf. People were making enquiries for holiday resorts in Jordan, or a series of Airbnb retreats across the United States, or sometimes just wanting to buy a unique prefabricated holiday house for Aspen or the Hamptons.

I think a lot of these enquiries came about because the Joshua Tree Residence is created out of shipping containers, so people maybe perceived it as easily transportable. The joy of that
project though is taking something that is highly generic and transportable, and turning that into something very unique and site specific.

Basically, if I was going to design a mass produce-able house the Joshua Tree Residence wouldn’t be it. But that raises the question, what would be my answer to a prefabricated, modular house?

The starting point was that I wanted there to be the potential that no two homes look the same - every client’s home to be unique. And I wanted to create a design that, using standard elements, could create a 5 bed hilltop house or a 1 bed lake edge villa, associated with a hotel.

Anywhere House permutations by Whitaker Studio

So far we've designed 3 different bedroom units, a living room unit, a kitchen unit, a bathroom unit and a study unit, and with time this will be expanded upon. Each unit has two or more openings that can be the point of connection to the next unit, or can be capped with a window or door. So every time you add another unit there are at least 2 orientations for that unit, and with no limit on how many units you can daisy chain together there is an infinite number of possibilities. Each unit has been constrained to dimensions that are transportable by road to allow them to be completely fabricated off-site.

We are currently working towards building the first Anywhere House in spring 2019 on the side of a lake in Alberta, Canada.

The Anywhere House was recently on Dezeen and you can read the article here.

Tokyo Comp by James Whitaker

I created the Tokyo Penthouse images a couple of years ago, purely as a portfolio piece blending photography and CGI together. I was looking back at them and thought it would be good share these images of the various stages of creating the image - the raw photograph from the studio, the quick render with a 3D model person as a placeholder to help set up the shot, and then the final composition. When you're after lifestyle images of a property that hasn't been built yet, this is the creme de la creme.

Hechingen Film by James Whitaker

I'm delighted to present a short film that I've been working on recently - Hechingen Studio

Hope you enjoy it!

Someone once said to me that if you are going to make a jeans company concentrate on making a really good pair of jeans before you start selling t-shirts. I thought it was pretty good advice so I've been concentrating on stills up to now, making sure that they are as seductive and polished as can be. However when I was an undergraduate at uni I was a bit of a geek and used to teach animation on the post-graduate course. A couple of years ago I made a short film for fun with my brother and a bunch of friends and it went on to win a film festival in Canada. So we know a bit about making nice films. We approached this film in the same fashion as we would approach a live footage piece, working up a storyboard and then animatic, before editing and fine-tuning the shots, then we worked up the animation to what you see above.

For the geeky amongst you all animation and modelling was done in 3DS Max, rendering with VRay and post-production in Adobe. Rebus Farm was used to outsource some of the number crunching and the music was found on Musicbed. If you'd like to know any more feel free to ask in the comments section below.

You can read more about the building in this article on Dezeen.

Architectural Rendering meets Photography Shoot by James Whitaker

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Here are 3 brand new images of the Tokyo penthouse that I was working on earlier in the summer. You can see the complete set of images on my website here.

At the start of September I spent some time in Cloud & Horse’s studios shooting with actress Jennifer Dawn-Williams. The shoot had been meticulously planned to allow the resulting photographs of Jennifer to be blended seamlessly with computer generated images of the apartment.

I will try to post soon a short animation of the post production layering of the images.